If yours shows up when you play the game a popup that says Plugin 'PoppyPlugin' failed to load because module 'PoppyPlugin' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project. You have to create a C++ Class as a none and name it anything. Then right click the .uproject file and click more options > generate Visual Studio Files and then open the .uproject and if it asks to rebuild moudles simply click "Yes" then try repackaging it and it should work it worked for me! Thank you again Transdersal Studios
-Hello, i have an issue, ingame there is no audio for some reason and i cant figure it out. audio works perfectly fine in the editor, (like previewing sounds) but ingame, no audio whatsoever-
Ok! Thanks. Though I have another question. How do I disable certain hands, I mean just having for example the green hand and the purple hand. Leaving the other ones to be collected. And also the BP_Pickup doesnt seem to do anything even though I put need to add. If you could help me please.
in the player exist some booleans variables that has names like "HasFlareHand?" set those of and you will have some one, for the omni hand there is a "OmniHas" Variable
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
If yours shows up when you play the game a popup that says Plugin 'PoppyPlugin' failed to load because module 'PoppyPlugin' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project. You have to create a C++ Class as a none and name it anything. Then right click the .uproject file and click more options > generate Visual Studio Files and then open the .uproject and if it asks to rebuild moudles simply click "Yes" then try repackaging it and it should work it worked for me! Thank you again Transdersal Studios
Thank you so much for making this! I'll give credits!
When i load in the project, it only shows the "Grabpack" folder in the "PoppyPlugin" folder and nothing else
the game doesn’t export in the new version, because in the executable exported to Windows this shows up
to fix this is nescesary to add the plugin in the .uproject file
listen i was confused too then i realized it for a game
u can make if u want too
??
its for unreal engine its not a game DominicRadzilowski
how do I acctualy use it? It always loads to a blank map
Fixed since new patch
-Hello, i have an issue, ingame there is no audio for some reason and i cant figure it out. audio works perfectly fine in the editor, (like previewing sounds) but ingame, no audio whatsoever-nevermind, it's fixed in this update :)
Thanks bro, though have a question, how do I credit you when I publish my free game inspired?
You can put something like "Special Thanks to TransdersalStudios" 😄
Ok! Thanks. Though I have another question. How do I disable certain hands, I mean just having for example the green hand and the purple hand. Leaving the other ones to be collected. And also the BP_Pickup doesnt seem to do anything even though I put need to add. If you could help me please.
in the player exist some booleans variables that has names like "HasFlareHand?" set those of and you will have some one, for the omni hand there is a "OmniHas" Variable